Difference between revisions of "Application:Quake"
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== Known Issues == | == Known Issues == | ||
− | -- | + | --Work around in 1.1.10 you can set custom key bindings in options menu by togging action keys for arrow and back to normal keyboard. Only sets keyboard controls not touch screen and will reset on each launch: Key bindings aren't flexible ''see notes above''<br> |
− | --Keybindings could be better/more complete<br> | + | --Improved in 1.1.0: Keybindings could be better/more complete<br> |
− | --Performance could be better<br> | + | --Improved in 1.1.0: Performance could be better<br> |
--Unable to lower sliders on option screen<br> | --Unable to lower sliders on option screen<br> | ||
− | --Quick Weapon Switch is not functioning<br> | + | --Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning<br> |
− | --Need to implement holding down fire for continues fire<br> | + | --Fixed in 1.1.0: Need to implement holding down fire for continues fire<br> |
Revision as of 00:27, 5 January 2010
Quake
ported by Will Dietz
packaged by Rod Whitby
Thanks to Jack87 for help lots of help testing and feedback.
Donate
Lots of work has gone into making this a great game for you to enjoy! If you like it please consider donating
Controls
Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.
With Virtual Joy Stick and Strafe Gesture you can play with keyboard closed if you like.
Gesture controls:
Gesture down= Next Weapon (Impulse 10)
Gesture up= Previous Weapon (Impulse 12)
Hold Gesture= Strafe mode where joystick left right is strafe
Screen Controls:
Just as displayed in picture with virtual Joystick for Look & Move
Red: Action
J= Fire
H= Strafe Left
N= Strafe Right
B= Jump
Sym= Fire
Blue: Turbo
I= Turbo Forward
U= Turbo Strafe Left
K= Turbo Strafe Right
Purple: Only work during Action Keyboard mode Note- "Orange+Key" means you hold down orange key and press corresponding button
@= Toggle Between Action & Normal Keyboard (For typing in console use etc.)
Q= Menu/Esc
'= Quick Load (Orange+L)
_=Quick Save (Orange+,)
W= Left arrow
S= Up Arrow
Z= Right Arrow
A= Down Arrow
%= Console (Orange+I)
Controls for v1.0.11 (Current PreWare Version
Controls were desighned with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all directional keys easily without the need to take thumb off the keyboard.
Red: Movement
J- Forward(Up)
B- Backword (Down)
H- Strafe Left (Left)
N- Strafe Right (Right)
Blue: Turbo
I- Turbo Forward (Shift+Up)
U- Turbo Strafe Left (Left)
K- Turbo Strafe Right (Right)
Yellow: Weapons
Select Weapon by pressing corresponding number 1-8
Green: Quick Save/Load Soon to come in future release after 1.0.11
'- Quick Load (Hold Orange + L)
_- Quick Save (Hold Orange + ,)
TouchScreen:
Look- To look drag your finger left and right along the center portion of the screen
Jump- Tapping top right corner is jump. This is nice for running and jumping.
Fire- Tapping entire bottom 9 pixels. This will allow you to reach with either thumb to fire ie. Look & Fire or Run/Move & Fire
Esc- Back gesture is the Esc/Menu Key.
Quick Weapon Switch- Tapping gesture lets you quickly switch to last weapon.
No Color: Other / More
A- Look Down
Z- Look Up
Space Bar- Jump
Enter- Jump
Sym- Shoot
Notes
Discussion on the topic can be found Here
Video can be found on WebOS-Internals youtube channel
-Keep in mind Quake does not have a "Use Key"
-You can customize Keyboard controls in the options menu but they get reset every time you start the game. Pressing some buttons will make the game think its a different button ie. i= shift j= up. This is normal as long as you know what you are pressing.
--Beta builds are avaliable at http://wdtz.org/files/sdlquake . There are no guarantees on betas, but I'll try to keep them stable, and they'll get you extra features early. Just copy it over the existing binary or run "wget http://wdtz.org/files/quake.sh -O- |/bin/sh" from terminal.
Changelog
v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error" (doom worked but not quake).
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls
v1.0.9 Initial version (Demo)
Known Issues
--Work around in 1.1.10 you can set custom key bindings in options menu by togging action keys for arrow and back to normal keyboard. Only sets keyboard controls not touch screen and will reset on each launch: Key bindings aren't flexible see notes above
--Improved in 1.1.0: Keybindings could be better/more complete
--Improved in 1.1.0: Performance could be better
--Unable to lower sliders on option screen
--Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning
--Fixed in 1.1.0: Need to implement holding down fire for continues fire