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		<id>http://wiki.webos-internals.org/index.php?title=Application:Quake&amp;diff=21503</id>
		<title>Application:Quake</title>
		<link rel="alternate" type="text/html" href="http://wiki.webos-internals.org/index.php?title=Application:Quake&amp;diff=21503"/>
		<updated>2012-01-27T01:20:02Z</updated>

		<summary type="html">&lt;p&gt;Compn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SDL]]&lt;br /&gt;
&lt;br /&gt;
=Quake=&lt;br /&gt;
[[Image:Quake_icon3_copy.png|left]]&lt;br /&gt;
Quake is a first-person shooter video game that was released by ''id Software'' on June 22, 1996. It was the first game in the popular Quake series of video games. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player takes the role of an un-named protagonist sent into a portal in order to stop an enemy code-named &amp;quot;Quake&amp;quot;. Previously, the government had been experimenting with teleportation technology, and upon development of a working prototype called a &amp;quot;Slipgate&amp;quot;, this enemy has compromised the human connection with their own teleportation system, using it to insert death squads into the &amp;quot;human&amp;quot; dimension, supposedly in order to test the martial capabilities of humanity.&lt;br /&gt;
The sole surviving protagonist in Operation Counterstrike is the player, who must advance, starting each of the four episodes from a human held but overrun military base, before fighting through into other dimensions, traversing these via slipgate or their otherworld equivalent. Once passing through each slipgate, the player's main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software's previous hit, Doom.&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
The source code of the Quake and QuakeWorld engines was licensed under the GPL in 1999. The id Software maps, objects, textures, sounds and other creative works remain under their original license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single player episodes and the deathmatch maps.&lt;br /&gt;
&lt;br /&gt;
==Credit==&lt;br /&gt;
Ported by Will Dietz Jan 2010. &amp;lt;br&amp;gt;&lt;br /&gt;
Packaged by Rod Whitby&amp;lt;br&amp;gt;&lt;br /&gt;
Keyboard/Control Scheme &amp;amp; Overlay art by Jack87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to Jack87 for lots of help testing and feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL. [http://planetquake.gamespy.com/fullstory.php?id=106530]&lt;br /&gt;
&lt;br /&gt;
== Donate ==&lt;br /&gt;
Lots of work has gone into making this a great game for you to enjoy!&lt;br /&gt;
If you like it please consider [https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;amp;business=3S7ULCYRCDWS8&amp;amp;lc=US&amp;amp;item_name=Will%20Dietz&amp;amp;item_number=palm%20pre&amp;amp;currency_code=USD&amp;amp;bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted donating]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[Image:Quake_Menu.png]]&lt;br /&gt;
[[Image:Quake_Lava.png]]&lt;br /&gt;
[[Image:Quake_Ogre.png]]&lt;br /&gt;
== Controls ''v1.1.0 and up'' ==&lt;br /&gt;
Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Virtual Joy Stick and Strafe Gesture you can play with keyboard closed if you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gesture controls:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gesture down= Next Weapon&amp;lt;br&amp;gt;&lt;br /&gt;
Gesture up= Previous Weapon&amp;lt;br&amp;gt;  &lt;br /&gt;
Hold Gesture= Strafe mode where joystick left right is strafe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Screen Controls:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just as displayed in picture with virtual Joystick for Look &amp;amp; Move&amp;lt;br&amp;gt;&lt;br /&gt;
Tip 1: Find the &amp;quot;dead zone&amp;quot; for the virtual joystick this is where nothing happens while finger is on screen. Once dead zone is established roll your thumb around it. The further you go the faster you will move/turn. It acts like a real joystick so keep that in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip 2: Moving around with finger on gesture strafe seems to work really well and letting go to turn/aim.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip 3: Lower mouse speed in options menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Red: Action'''&amp;lt;br&amp;gt;&lt;br /&gt;
J= Fire&amp;lt;br&amp;gt;&lt;br /&gt;
H= Strafe Left&amp;lt;br&amp;gt;&lt;br /&gt;
N= Strafe Right&amp;lt;br&amp;gt;&lt;br /&gt;
B= Jump&amp;lt;br&amp;gt;&lt;br /&gt;
Sym= Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blue: Turbo'''&amp;lt;br&amp;gt;&lt;br /&gt;
I= Turbo Forward&amp;lt;br&amp;gt;&lt;br /&gt;
U= Turbo Strafe Left&amp;lt;br&amp;gt;&lt;br /&gt;
K= Turbo Strafe Right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Yellow: Weapons'''&amp;lt;br&amp;gt;&lt;br /&gt;
Select Weapon by pressing corresponding number 1-8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Purple: Only work during Action Keyboard mode''' ''Note- &amp;quot;Orange+Key&amp;quot; means you '''hold down''' orange key and press corresponding button''&amp;lt;br&amp;gt;&lt;br /&gt;
@= Toggle Between Action &amp;amp; Normal Keyboard (For typing in console use etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
Q= Menu/Esc&amp;lt;br&amp;gt;&lt;br /&gt;
'= Quick Load (Orange+L) &amp;lt;br&amp;gt;&lt;br /&gt;
_=Quick Save (Orange+,)&amp;lt;br&amp;gt;&lt;br /&gt;
W= Left arrow&amp;lt;br&amp;gt;&lt;br /&gt;
S= Up Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
Z= Right Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
A= Down Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
%= Console (Orange+I)&amp;lt;br&amp;gt;&lt;br /&gt;
0=Toggle overlay(Orange+@)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Quake-pre-Config.png]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Discussion on the topic can be found [http://forums.precentral.net/webos-internals/222222-quake.html Here]&amp;lt;br&amp;gt;&lt;br /&gt;
Video can be found on WebOS-Internals youtube [http://www.youtube.com/webosinternals channel]&amp;lt;br&amp;gt;&lt;br /&gt;
-Keep in mind Quake does not have a &amp;quot;Use Key&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-You can customize Keyboard controls in the options menu  ''Note: Remember to toggle to regular keyboard mode when doing this''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Touchpad ==&lt;br /&gt;
For Touchpad, you can rebind keys in /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdlquake/id1/config.cfg&lt;br /&gt;
or put map e1m1 at the top to begin playing...&lt;br /&gt;
&lt;br /&gt;
==Beta Builds==&lt;br /&gt;
Beta builds are available--there are no guarantees on betas, but we'll try to keep them stable, and they'll get you extra features early.  Run &amp;quot;wget http://wdtz.org/files/quake.sh -O- |/bin/sh&amp;quot; from terminal to get the beta.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
v1.2.0 Added visual control overlay, Settings/binds/cvars now are saved across execution, Misc bugfixes.&amp;lt;br&amp;gt;&lt;br /&gt;
v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error&amp;quot; (doom worked but not quake).&amp;lt;br&amp;gt;&lt;br /&gt;
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls 	&amp;lt;br&amp;gt;&lt;br /&gt;
v1.0.9 Initial version (Demo)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://git.webos-internals.org/?p=games/sdlquake.git;a=shortlog git Shortlog]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
--Improved in 1.1.0: Performance could be better&amp;lt;br&amp;gt;&lt;br /&gt;
--Fixed in 1.1.0: Unable to lower sliders on option screen&amp;lt;br&amp;gt;&lt;br /&gt;
--Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning&amp;lt;br&amp;gt;&lt;br /&gt;
--Fixed in 1.1.0: Need to implement holding down fire for continues fire&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Compn</name></author>
	</entry>
	<entry>
		<id>http://wiki.webos-internals.org/index.php?title=Application:Quake&amp;diff=21501</id>
		<title>Application:Quake</title>
		<link rel="alternate" type="text/html" href="http://wiki.webos-internals.org/index.php?title=Application:Quake&amp;diff=21501"/>
		<updated>2012-01-27T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;Compn: add touchpad info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SDL]]&lt;br /&gt;
&lt;br /&gt;
=Quake=&lt;br /&gt;
[[Image:Quake_icon3_copy.png|left]]&lt;br /&gt;
Quake is a first-person shooter video game that was released by ''id Software'' on June 22, 1996. It was the first game in the popular Quake series of video games. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The player takes the role of an un-named protagonist sent into a portal in order to stop an enemy code-named &amp;quot;Quake&amp;quot;. Previously, the government had been experimenting with teleportation technology, and upon development of a working prototype called a &amp;quot;Slipgate&amp;quot;, this enemy has compromised the human connection with their own teleportation system, using it to insert death squads into the &amp;quot;human&amp;quot; dimension, supposedly in order to test the martial capabilities of humanity.&lt;br /&gt;
The sole surviving protagonist in Operation Counterstrike is the player, who must advance, starting each of the four episodes from a human held but overrun military base, before fighting through into other dimensions, traversing these via slipgate or their otherworld equivalent. Once passing through each slipgate, the player's main objective is to survive and locate the exit which will take him to the next level, not unlike that of id Software's previous hit, Doom.&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
The source code of the Quake and QuakeWorld engines was licensed under the GPL in 1999. The id Software maps, objects, textures, sounds and other creative works remain under their original license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single player episodes and the deathmatch maps.&lt;br /&gt;
&lt;br /&gt;
==Credit==&lt;br /&gt;
Ported by Will Dietz Jan 2010. &amp;lt;br&amp;gt;&lt;br /&gt;
Packaged by Rod Whitby&amp;lt;br&amp;gt;&lt;br /&gt;
Keyboard/Control Scheme &amp;amp; Overlay art by Jack87&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to Jack87 for lots of help testing and feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL. [http://planetquake.gamespy.com/fullstory.php?id=106530]&lt;br /&gt;
&lt;br /&gt;
== Donate ==&lt;br /&gt;
Lots of work has gone into making this a great game for you to enjoy!&lt;br /&gt;
If you like it please consider [https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;amp;business=3S7ULCYRCDWS8&amp;amp;lc=US&amp;amp;item_name=Will%20Dietz&amp;amp;item_number=palm%20pre&amp;amp;currency_code=USD&amp;amp;bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted donating]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[Image:Quake_Menu.png]]&lt;br /&gt;
[[Image:Quake_Lava.png]]&lt;br /&gt;
[[Image:Quake_Ogre.png]]&lt;br /&gt;
== Controls ''v1.1.0 and up'' ==&lt;br /&gt;
Controls were designed with the idea of JHBN forming a diamond and when thumb is on J at 45 degrees holding phone comfortably you should be able to reach all action keys easily without the need to take thumb off the keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Virtual Joy Stick and Strafe Gesture you can play with keyboard closed if you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gesture controls:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Gesture down= Next Weapon&amp;lt;br&amp;gt;&lt;br /&gt;
Gesture up= Previous Weapon&amp;lt;br&amp;gt;  &lt;br /&gt;
Hold Gesture= Strafe mode where joystick left right is strafe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Screen Controls:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just as displayed in picture with virtual Joystick for Look &amp;amp; Move&amp;lt;br&amp;gt;&lt;br /&gt;
Tip 1: Find the &amp;quot;dead zone&amp;quot; for the virtual joystick this is where nothing happens while finger is on screen. Once dead zone is established roll your thumb around it. The further you go the faster you will move/turn. It acts like a real joystick so keep that in mind.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip 2: Moving around with finger on gesture strafe seems to work really well and letting go to turn/aim.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip 3: Lower mouse speed in options menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Red: Action'''&amp;lt;br&amp;gt;&lt;br /&gt;
J= Fire&amp;lt;br&amp;gt;&lt;br /&gt;
H= Strafe Left&amp;lt;br&amp;gt;&lt;br /&gt;
N= Strafe Right&amp;lt;br&amp;gt;&lt;br /&gt;
B= Jump&amp;lt;br&amp;gt;&lt;br /&gt;
Sym= Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blue: Turbo'''&amp;lt;br&amp;gt;&lt;br /&gt;
I= Turbo Forward&amp;lt;br&amp;gt;&lt;br /&gt;
U= Turbo Strafe Left&amp;lt;br&amp;gt;&lt;br /&gt;
K= Turbo Strafe Right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Yellow: Weapons'''&amp;lt;br&amp;gt;&lt;br /&gt;
Select Weapon by pressing corresponding number 1-8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Purple: Only work during Action Keyboard mode''' ''Note- &amp;quot;Orange+Key&amp;quot; means you '''hold down''' orange key and press corresponding button''&amp;lt;br&amp;gt;&lt;br /&gt;
@= Toggle Between Action &amp;amp; Normal Keyboard (For typing in console use etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
Q= Menu/Esc&amp;lt;br&amp;gt;&lt;br /&gt;
'= Quick Load (Orange+L) &amp;lt;br&amp;gt;&lt;br /&gt;
_=Quick Save (Orange+,)&amp;lt;br&amp;gt;&lt;br /&gt;
W= Left arrow&amp;lt;br&amp;gt;&lt;br /&gt;
S= Up Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
Z= Right Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
A= Down Arrow&amp;lt;br&amp;gt;&lt;br /&gt;
%= Console (Orange+I)&amp;lt;br&amp;gt;&lt;br /&gt;
0=Toggle overlay(Orange+@)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Quake-pre-Config.png]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Discussion on the topic can be found [http://forums.precentral.net/webos-internals/222222-quake.html Here]&amp;lt;br&amp;gt;&lt;br /&gt;
Video can be found on WebOS-Internals youtube [http://www.youtube.com/webosinternals channel]&amp;lt;br&amp;gt;&lt;br /&gt;
-Keep in mind Quake does not have a &amp;quot;Use Key&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-You can customize Keyboard controls in the options menu  ''Note: Remember to toggle to regular keyboard mode when doing this''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Touchpad ==&lt;br /&gt;
For Touchpad, you can rebind keys in /media/cryptofs/apps/usr/palm/applications/org.webosinternals.sdlquake/id1/config.cfg&lt;br /&gt;
or put map e1m1 at the top to begin playing...&lt;br /&gt;
&lt;br /&gt;
====Beta Builds====&lt;br /&gt;
Beta builds are available--there are no guarantees on betas, but we'll try to keep them stable, and they'll get you extra features early.  Run &amp;quot;wget http://wdtz.org/files/quake.sh -O- |/bin/sh&amp;quot; from terminal to get the beta.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
v1.2.0 Added visual control overlay, Settings/binds/cvars now are saved across execution, Misc bugfixes.&amp;lt;br&amp;gt;&lt;br /&gt;
v1.1.0 Increased performance, Drastic improvements to control scheme (including virtual joystick, continuous fire, added gesture controls), Modal Keyboard, fix for Segfault Error&amp;quot; (doom worked but not quake).&amp;lt;br&amp;gt;&lt;br /&gt;
v1.0.11 Playable Release: Fixed New Game crash, Better Performance, Adjusted resolution for Pre Screen, Added Keyboard Bindings w/Touch screen controls 	&amp;lt;br&amp;gt;&lt;br /&gt;
v1.0.9 Initial version (Demo)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://git.webos-internals.org/?p=games/sdlquake.git;a=shortlog git Shortlog]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
--Improved in 1.1.0: Performance could be better&amp;lt;br&amp;gt;&lt;br /&gt;
--Fixed in 1.1.0: Unable to lower sliders on option screen&amp;lt;br&amp;gt;&lt;br /&gt;
--Fixed in 1.1.0 replaced with gesture weapon change: Quick Weapon Switch is not functioning&amp;lt;br&amp;gt;&lt;br /&gt;
--Fixed in 1.1.0: Need to implement holding down fire for continues fire&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Compn</name></author>
	</entry>
	<entry>
		<id>http://wiki.webos-internals.org/index.php?title=Optware&amp;diff=21477</id>
		<title>Optware</title>
		<link rel="alternate" type="text/html" href="http://wiki.webos-internals.org/index.php?title=Optware&amp;diff=21477"/>
		<updated>2012-01-25T02:14:23Z</updated>

		<summary type="html">&lt;p&gt;Compn: reword some of this article, move instructions into one spot, break up some information into two paragraphs etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Using Optware==&lt;br /&gt;
&lt;br /&gt;
For most users, [[Preware]] is the preferred method of installing apps.&lt;br /&gt;
&lt;br /&gt;
[[Preware]] has several of the most popular and useful Optware packages available in the Optware feed.  If the Optware package you're looking for is available in [[Preware]], just use [[Preware]] to install it and ignore the following instructions.  &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Raw&amp;quot; Optware packages vs. mobi.optware.* packages==&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, [[Preware]]'s Optware feed includes a selection of popular packages.  These package file names follow the pattern '''mobi.optware.*'''.  All packages installed by [[Preware]] (including the mobi.optware.* packages) are managed in the command line using the '''ipkg''' command (with a mandatory -o /media/cryptofs/apps option).&lt;br /&gt;
&lt;br /&gt;
There are over one thousand nslu2-linux.org raw Optware packages that are not available in [[Preware]]'s Optware feed.  We will refer to these as '''raw''' Optware packages (or &amp;quot;the nslu2-linux.org Optware packages&amp;quot;).   One other important distinction is that raw Optware packages are managed using the '''ipkg-opt''' command.&lt;br /&gt;
&lt;br /&gt;
Let's re-state the advice that if there is a mobi.optware.* version of the package, you should use [[Preware]] to install it.&lt;br /&gt;
&lt;br /&gt;
==Installing ipkg-out for access to raw Optware packages==&lt;br /&gt;
&lt;br /&gt;
*!!!!This is for advanced command line users only!!!!&lt;br /&gt;
&lt;br /&gt;
Use [[Preware]] to install both the &amp;quot;Optware Bootstrap&amp;quot; and the &amp;quot;Optware Advanced Linux Command Line Installer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These instructions also assume you have command-line access to your Pre/Touchpad.  Instructions for getting this access can be found at  [[Application:OpenSSH|Access via SSH]] and [[Portal:Accessing_Linux|Access via Novaterm]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing &amp;quot;raw&amp;quot; nslu2-linux.org Optware packages==&lt;br /&gt;
&lt;br /&gt;
#SSH into your device&lt;br /&gt;
&lt;br /&gt;
Make your filesystem read-write&lt;br /&gt;
&lt;br /&gt;
   mount -o rw,remount /&lt;br /&gt;
&lt;br /&gt;
Then you need to download a fresh copy of the package list from nslu2-linux.org.&lt;br /&gt;
&lt;br /&gt;
  ipkg-opt update&lt;br /&gt;
&lt;br /&gt;
To get a list of all packages&lt;br /&gt;
&lt;br /&gt;
  ipkg-opt list&lt;br /&gt;
&lt;br /&gt;
To get a list of installed packages&lt;br /&gt;
&lt;br /&gt;
  ipkg-opt list_installed&lt;br /&gt;
&lt;br /&gt;
Here is an example of the command used to install the Python 2.5 interpreter&lt;br /&gt;
&lt;br /&gt;
  ipkg-opt install python25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't forget to make your filesystem read-only once you're done.&lt;br /&gt;
&lt;br /&gt;
   mount -o ro,remount /&lt;/div&gt;</summary>
		<author><name>Compn</name></author>
	</entry>
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